The Web site of Alex S. Jones, community catalyst, user advocate, Web technologist, barbecue acolyte & information junkie

Category Archives Design & UI

The Business Model and User Experience

When the business model doesn’t match the user experience or… when nobody seems to understand what the business model is, the designer can’t know if they are helping or hurting the company by creating a better experience for the user.

Jared…

In Search of Useful Prototypes

Dangerbird Prototype Screenshot from http://clients.athleticsnyc.com/dangerbird/prototype4/

Dangerbird Prototype Screenshot

Normally a post describing a site launch doesn’t grab my attention, as they cover the same ground (base level descriptions of the design process, technologies used, how great the client is etc.). But the write-up the launch of…

This Ain’t Right: Fight the Orphan Works Act

Jeffrey Zeldman pointed out the dangerous Orphan Works Acts making their way through Congress. This act has far-reaching implications for everyone, but the impact is even larger for those who work or publish on the ‘Net. Ultimately Congress is attempting to reduce your…

Searching for Findability

Everyone seemed to have their place in the project life-cycle at the web design agency; everyone but little Findability. Occasionally someone would notice his value to a project, but instead of giving him the care he deserved, they’d just fork…

Spec Work, Pixish, Design Contests and Unicorns

Adam Howell sums up my thoughts on Pixish quite succinctly. Sure, the concept sounds great at first, as noted on the Pixish site, the community is set up as “a way to engage creative people online to submit, judge, and source amazing…

Be a Story Teller

These little behind-the-scenes battles are what turn average websites into masterpieces. When everyone else is content to say “The End,” keep bringing it all into focus. Be a storyteller. Let your point of view shine through, and everything you create…

Slanty Design in the Real World and on the Web

Architectures of Control, which provides some very interesting analysis of products that are “designed with features that intentionally restrict the way the user can behave” in order to encourage the user to follow certain practices and behaviors, has posted Slanty…

How it Works

People think it’s this veneer — that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it…

Satisfying UI Design is Often Illogical

Scott Stevenson provides a very interesting essay, Satisfying UI Design is Often Illogical, discussing the impact and need for UI changes and the expectations of and reactions by the market to those changes. The entire piece is well worth a…

What We Talk About When We Talk About Design

You tell him I said to take a long unstructured walk around his city. Talk to strangers. Take pictures. Visit at least one museum. Pretend like he’s from somewhere else for an hour. Stop in a park to read Raymond…